A room lights when someone walks in — but only if it is dark, judged by its own light-level sensors
or the sun’s height. A room with no sensor counts as dark; following a house-wide outdoor sensor is
something a room opts into.
It dims before it gives up
Lights fade as a warning before switching off, so they never drop on someone sitting still.
Any movement brings them straight back.
It backs off when you intervene
Touch a switch or a dimmer and the automation leaves your setting alone for a while. Every change
is worked out as the engine’s or a person’s.
House modes
Normal, Sleep, Away and Guest — each able to run a Home Assistant scene, switch on a schedule or a
quiet house, and switch back when someone moves.
Mornings that wait for you
A period can be told to start on movement rather than on the clock. The house stays at night levels
until somebody actually gets up, and then the morning arrives whole.
A scene, where a level will not do
A room can run one of your scenes instead of switching on, and another instead of switching off — so
it settles into something soft when it empties rather than going dark. Each replaces one moment and
nothing else; every rule that could refuse to light the room still refuses.
dotnetaddpackageAdaptiveLighting.Web# optional: the board, room pages and settings
Start it once and it finds every room with a light and a motion sensor by itself — and writes them all
switched off. No light changes until you open the UI and choose which rooms to hand over.
How to use itThe first ten minutes, the four screens, and why a light didn't come on.
How it worksWhat happens when you walk into a room, and what decides it.